A fun and engaging text-based game, with a very compelling narrative. Through our code implementation, we have managed to give life to the writers vision.
The game is in opened beta (limited to a few countries only), while the writers adjust the final details of the story and the first chapter.
Technically speaking, we have developed a sort of custom compiler, that allows the writers to be creative and write under specific guidelines and creating a script file that is simply read by the program, and all the instructions take care of transforming the writer's script into the full user experience. Twinery was used to assist on the process.
An infinite number of different chapters can be created now, inside the rules that we have implemented. User progression can be quite complex, with persistent data management, vital signals monitoring, inventory, animations to indicate eventes, clock-based events, interactive music and soud effects and a smart notification system to assist on progression.
Chapter I in open Beta, free to play at